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Rules

Each week

Teams of two play one round a week, any time that week, and post scores in Golf Genius. The format changes: two-person best ball (each of you plays your own ball and the team takes the better score on each hole), alternate shot, or a two-person scramble.

Enter your own scores in Golf Genius while you play. Handicaps come from Golf Genius too: dots on your scorecard show the holes where you get strokes. Some weeks use a share of your handicap (for example 60%); the week page says when.

Low net and low gross each win a weekly prize. Week 1 is a handicap round with no points.

Ties

Low net (points): teams tied on net share the place and split the points for the places they cover. Four teams tied for 3rd each get (22 + 21 + 20 + 19) ÷ 4 = 20.5.

Low gross (prize): ties go to the lower team score on the hardest hole, starting with the No. 1 handicap hole, then No. 2, and so on. The week page explains every tie that was broken.

Season: teams level on points are split by more weekly net wins, then the better net finish in the most recent week.

Skins

Net skins, $10 a player to enter ($20 a team in scramble and alternate-shot weeks, when skins are played by team). Sign up with the league each week.

A skin goes to the single lowest net score on a hole. If two or more tie for low, nobody wins that hole. The pot is split evenly across the skins won, rounded down to whole dollars; leftover dollars go $1 each to the top winners.

Points for each weekly low net finish

1st24
2nd23
3rd22
4th21
5th20
6th19
7th18
8th17
9th16
10th15
11th14
12th13
13th12
14th11
15th10
16th8
17th7
18th6
19th5
20th4
21st3
22nd2
23rd1

Places below 23rd and teams that don't play earn 0. The table matches Golf Genius.