Rules
Each week
Teams of two play one round a week, any time that week, and post scores in Golf Genius. The format changes: two-person best ball (each of you plays your own ball and the team takes the better score on each hole), alternate shot, or a two-person scramble.
Enter your own scores in Golf Genius while you play. Handicaps come from Golf Genius too: dots on your scorecard show the holes where you get strokes. Some weeks use a share of your handicap (for example 60%); the week page says when.
Low net and low gross each win a weekly prize. Week 1 is a handicap round with no points.
Ties
Low net (points): teams tied on net share the place and split the points for the places they cover. Four teams tied for 3rd each get (22 + 21 + 20 + 19) ÷ 4 = 20.5.
Low gross (prize): ties go to the lower team score on the hardest hole, starting with the No. 1 handicap hole, then No. 2, and so on. The week page explains every tie that was broken.
Season: teams level on points are split by more weekly net wins, then the better net finish in the most recent week.
Skins
Net skins, $10 a player to enter ($20 a team in scramble and alternate-shot weeks, when skins are played by team). Sign up with the league each week.
A skin goes to the single lowest net score on a hole. If two or more tie for low, nobody wins that hole. The pot is split evenly across the skins won, rounded down to whole dollars; leftover dollars go $1 each to the top winners.
Points for each weekly low net finish
Places below 23rd and teams that don't play earn 0. The table matches Golf Genius.